Undergraduate TetrisWorld: Learning a Neural Simulator for Tetris
World models are neural networks that learn environment dynamics from observed state transitions, predicting the next state from the current state and an action. This project explores world models using Tetris as a compact and deterministic testbed, where the true game dynamics are exactly known and predictions can be evaluated precisely. The student will implement a simplified Tetris simulator and use it to generate state-action-next-state training data, including important events such as line clears, wall interactions and near top-out states.